What this demo is not
Downloads
Desktop builds are attached to each tagged release. They need nothing installed: no Godot, no runtime.
Screens
What this is
The brief came from a video demonstrating a different tool. This is the same brief answered with swallowtail, so both results sit in the open and can be judged on what they produced.
1
Agent
Planned the work and verified it. Others built, all driving one live Godot editor.
1
File of rules
Hints, the click test and the opponent's search all read from it. No engine dependency
past Vector2i.
1
Space ladder
Every gap on every screen comes off it. A build-time audit refuses to save a scene holding an overlap or an element off the page.
0
Sprites
The board, the discs, every widget and the screen transition are polygons and text drawn
in _draw().
The whole story, including the original brief and the review that reshaped it, is in the README.
More information
Standing on
The people credited here are not associated with this project and have not endorsed it. Their work is used under licences that permit reuse. A CC0 release, an OFL font or an MIT kit grants permission to use the work. It says nothing about the author's view of AI tools, of AI in games, or of this demonstration.
Every licence travels with the files in the repository.