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Samples

Real games and demos built by an agent driving godot-mcp.

These are built by an agent driving godot-mcp end to end: not offline .tscn templating, but scenes assembled, scripts written, and gameplay proven by playing it.

Flagship

Dueling Dice

A complete game with a full flow: title, intro, how-to-play, settings, gameplay, pause, round result, rival intro, and game over. Built with godot-mcp.

Small demos

Focused, single-idea builds that double as living proof and as tutorials:

2D platformer

Component actor, coyote time and jump buffering, a tilemap level.

3D character controller

Gravity, basis-relative heading, and jump, driven and verified live.

Shader / VFX kit

A 2D visual-effects kit with a programmatic shader compile-verify loop.

Build your own

Every sample here follows the same loop the docs teach: discover the API, drive the editor, and prove it by playing. Start from the Quickstart.

Built with the help of godot-mcp. MIT licensed.