Samples
Demos built by an agent driving godot-mcp.
These are built by an agent driving godot-mcp end to end: not offline .tscn templating, but scenes assembled, scripts written, and gameplay proven by playing it.
Demos
Focused, single-idea builds that double as living proof and as tutorials:
2D platformer
Component actor, coyote time and jump buffering, a tilemap level.
3D character controller
Gravity, basis-relative heading, and jump, driven and verified live.
Shader / VFX kit
A 2D visual-effects kit with a programmatic shader compile-verify loop.
Build your own
Every sample here follows the same loop the docs teach: discover the API, drive the editor, and prove it by playing. Start from the Quickstart.