Samples
Real games and demos built by an agent driving godot-mcp.
These are built by an agent driving godot-mcp end to end: not offline .tscn templating, but scenes assembled, scripts written, and gameplay proven by playing it.
Flagship
A complete game with a full flow: title, intro, how-to-play, settings, gameplay, pause, round result, rival intro, and game over. Built with godot-mcp.
Small demos
Focused, single-idea builds that double as living proof and as tutorials:
Component actor, coyote time and jump buffering, a tilemap level.
Gravity, basis-relative heading, and jump, driven and verified live.
A 2D visual-effects kit with a programmatic shader compile-verify loop.
Build your own
Every sample here follows the same loop the docs teach: discover the API, drive the editor, and prove it by playing. Start from the Quickstart.